How to Get a Legendary in Wow Easy

Ilvl has always been a measure of forcefulness. And special Legendary items are a reason for pride. The new addon Shadowlands will bring 12 reasons to exist proud at once. One for each piece of armor (besides trinkets), only now you tin can craft Legendary items past yourself. What do u need, who volition assist and etc. you will notice out in this guide.

Offset of all you lot need to unlock the Runecarver. Runecarver is a mythical/magical blacksmith whom you will run across while completing the Torghast questline. Skillful to know that you tin can't obtain important reagents for Legendary items until you lot unlock Runecarver, and then practice not skip it.

legendary items

To create your Legendary Gear Piece, yous will need:

  1. A Base Item of the advisable level and slot type
  2. 2 Stat Scrolls
  3.  Soul Ash
  4. The Memory of the Runecarver Legendary Recipe for a Legendary Power that matches the slot type of the Base Item

Every bit y'all can come across this time we can combine different reagents to create a new Legendary particular. And all professions finally will come up handy for crafting basic items. Blacksmiths, jewelcrafters, leatherworkers, and tailors volition exist able to craft Base Items. Jewelcrafters can create neck and rings, inscriptionists — stat scrolls

Legendary arts and crafts organization

Legendary craft system

Each base item has four Ranks. Craft ten times rank ane item to unlock next level, 20 more rank 2 volition unlock rank 3, and a further 20 will unlock rank four. New items require new materials: new textile for tailoring (Shrouded Cloth), new ingot (shadowghast ingot) for blacksmithing, new leather (desolate leather) for leatherworking. Besides for each base item you will need enchant-made reagent.

What about scrolls? This is the domain of inscriptionists. Each Legendary requires two Stat Scrolls. Inscriptionists tin create four:

  • Missive of Haste
  •  Missive of Mastery
  •  Missive of Critical Strike
  •  Missive of Versatility

This system reminds Azerite power, so pick the best 1 for your character and go along.

Legendary reagents

 Soul Ash is a currency like Titan Residuum in BFA that yous will need to have to create your Legendary gear. Currently on the Shadowlands Beta you will demand

  • 1250  Soul Ash for Rank ane Legendary item (iLvl 195)
  • 2000  Soul Ash for Rank 2 Legendary item(iLvL 210)
  • 3200  Soul Ash for Rank 3 Legendary item(iLvL 225)
  • 5150  Soul Ash for Rank iv Legendary detail(iLvL 235)
  • 5150 Soul Ash and 1100 Soul Cinders (iLvL 249)
  • 5150 Soul Ash and  550 Soul Cinders (iLvL 262)

Torghast has 6 total Wings. Of the six wings of Torghast, just 2 will be active at a fourth dimension, rotating every week. Each wing is broken upwardly into multiple Layers, ranging from Layer ane to Layer 12

Soul Ash tin can exist obtained by completing a Layer in one of the wings of Torghast. You can get some Soul Ash according to the following rate:

  • Layer#1 → 180 Soul Ash
  • Layer#2 → 150 Soul Ash
  • Layer#3 → 130 Soul Ash
  • Layer#4 → 105 Soul Ash
  • Layer#5 → 90 Soul Ash
  • Layer#6 → 75 Soul Ash
  • Layer#7 → 70 Soul Ash
  • Layer#viii → lx Soul Ash + 50 Soul Cinders
  • Layer#9 → 55 Soul Ash + forty Soul Cinders
  • Layer#10 → 45 Soul Ash + thirty Soul Cinders
  • Layer#eleven → 40 Soul Ash + 30 Soul Cinders
  • Layer#12 → thirty Soul Ash + 30 Soul Cinders
  • Total = 1030 Soul Ash and 180 Soul Cinders for one fly

Completing higher floors will automatically accolade you with any Soul Ash from lower Layers. For example, for completing Layer 7 y'all will obtain 560 Soul Ash. In total, you can obtain 2060 Soul Ash and 360 Soul Cinders per week for fully completing 2 wings of Torghast.

Legendary recipes

Retentivity of the Runecarver is a legendary receipt and the terminal item you need for your legendary item.  Memory of the Runecarver is obtained through specific means of acquisition, such as drops from raid or dungeon bosses. It provides your legendary gear legendary ability. Long story brusk legendary receipt is a new Azerite essence, which can be obtained by loot, award, PvP and etc. Equally i said earlier you take to unlock the Runecarver to obtain his retentiveness.

Today nosotros know about  three types of Legendary Powers (I don't retrieve it will alter):

  • General — usable past whatsoever class/spec
  • Class — usable by members of a specific class and spec
  • Spec — usable past members of a specific spec within the class

At that place are many legendary ability mods, so some of them are inspired past previous addons. For at present we accept eight General Legendary Powers usable past any grade.

Echo of Eonar

Summon a spiritual familiar to your side. Your spells and abilities take a chance to send your familiar to a nearby marry, increasing their impairment and healing by 10% for 20 sec. If no allies are nowadays, your familiar will flock towards your nearest enemy, increasing your harm against them past 8% for 15 sec. Slot: Waist, Wrist, Finger. Source: Ardenweld Quartermaster, Refugee Military camp 1100gp (Honored)

Judgment of the Arbiter

Dealing damage has a high chance to release a boom of spiritual free energy for 566 Holy damage. If another ally who bears the Judgment of the Arbiter is within five-20 yards of y'all, the boom will also arc to them, dealing 566 Holy impairment to enemies in the arc. Slot: Wrist, Hands, Finger. Source: The Avowed Quartermaster, The Halles of Attonement 1100gp (Honored)

Maw Rattle

Killing an enemy has a high take chances to summon an Explosive Mawrat at the corpses location. After 6 sec the mawrat will explode, dealing 300 Nature harm to all nearby enemies, poisoning them and decreasing their damage done by 5% for 10 sec. Slot: Legs, Feet, Hands. Source: Maldraxxus Quartermaster, Theater of Pain 1100gp (Honored)

Norgannon's Sagacity

Casting a spell grants Sagacity, stacking up to 10. When you lot move, you are able to cast while moving for 0.five sec for each stack of Sagacity. Slot: Legs, Anxiety, Back. Source: Revendreth Quartermaster, Darkhaven 1100gp (Honored)

Stable Phantasma Lure

Increases Phatasma earned by 25%. Looting Phantasma from enemies has a chance to summon a Phantasma Demon which volition begin running in a random direction. Killing information technology increases Phatasma earned for entire political party past an boosted 10% for 1 min. Slot: Neck, Wrist, Back. Source: UNKNOW

Tertiary Center of the Jailer

Killing a creature in the Maw increases your damage by ii%. Killing a beast with the same name continues to stack this effect upwards to 5 times. Stacks are reset if y'all kill a creature with a different name. Slot: Head, Shoulder, Waist. Source: Ve'nari, The Maw x (Honored)

Vitality Sacrifice

The first time y'all impairment an Elite enemy, absorb the next [g / 100 * max(Attack power, Spell power) * (i + Versatility)] damage from that enemy and reflect it back to them. You lot may only have one shield active at a fourth dimension and this issue can just occur one time every infinitesimal. Slot: Head, Shoulder, Chest. Source: Quest ""The Great Vault"", Oribos (By the Social club Vault) 20 Renown

Sephuz'southward Proclamation

Reduce the effectiveness of crowd decision-making furnishings by ten%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling whatever target will increment all your secondary stats by 53 for 15 sec. This effect cannot occur more than once every 30 seconds. Slot: Neck, Shoulder, Chest. Source: Purveyor Zo'kuul, Oribos 1500 Honor

There are many legendary power mods, so some of them are inspired by past addons.

Grade legendaries

All classes have several general legendary powers and several spec-merely legendary powers.

Death Knight Legendary Powers

General

  •  Death's Embrace — increases the duration of  Anti-Magic Shell past 100% and whatever harm it absorbs heals you. Source — Theater of Pain: Kul'tharok
  • Grip of the Everlasting — for iii sec after casting  Decease Grip, y'all may cast the spell a second time without regard for its cooldown. Source — Purveyor Zo'kuul, Oribos 1,500 Honor
  • Phearomones — y'all and your minions gain 10% Haste while you are inside your  Death and Decay and enemies damaged past your  Death and Decay take a chance to cower in identify for 3 sec. Source — unknow
  • Superstrain— your  Frost Fever,  Blood Plague, and  Virulent Plague besides apply the other two diseases. Source — Castle Nathria: Stone Legion Generals

Blood

  • Bryndaor'southward Might —  Decease Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health. Source — unknown
  • Scarlet Rune Weapon — When a charge of  Bone Shield is consumed, the cooldown of  Dancing Rune Weapon is reduced by xxx sec. Additionally, when  Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec. Source — Halls of Attonement: Echelon
  • Gorefiend's Domination —  Heart Strike reduces the remaining cooldown on  Vampiric Blood by ii seconds. Source — Castle Nathria: Hungering Destroyer
  • Vampiric Aureola — Your  Vampiric Blood ability also affects all party members for 50% of the upshot information technology has on you. Source — unknow

Frost

  • Absolute Zero —  Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies striking for iii sec. Source — unknow
  • Biting Cold —  Remorseless Winter damage is increased byy 15%. The commencement time  Remorseless Winter deals damage to 3 different enemies, you lot proceeds  Rime. Source — Halls of Attonement: Halkias, the Sin-Stained Goliath
  • Koltira'south Favor —  Obliterate deals 10% increased damage and has a 15% adventure to refund ii runes. Source — Castle Nathria: Sludgefist
  • Rage of Frozen Champion — Obliterate has a xv% increased chance to trigger Rime and Howling Boom generates 8 Runic Power while Rime is active. Source — unknown

Unholy

  • Deadliest Coil — Reduces the Runic Power price of  Death Curlicue past ten and  Death Ringlet increases the duration of  Dark Transformation by ii sec. Source — Castle Nathria: Sire Denathrius
  • Death'southward Certainty —  Decease Strike and  Death Coil bargain 10% increased damage and reduce the remaining cooldown of  Defile or  Decease and Decay past two.0 sec. Source — Plaguefall: Margrave Stradama
  • Frenzied Monstrosity —  Nighttime Transformation too increases the set on speed and damage of you and your Monstrosity by twenty%. Source — World Boss Drib: Nurgash Muckformed
  • Reanimated Shambler — your attacks have a gamble to summon a Super Zombie that shambles forward and explodes, dealing (124% of Attack power) Shadow damage and applying a  Festering Wound to eight nearby enemies. Source — unknown

Demon Hunter Legendary Powers

Full general

  • One-half-Giant Empowerment — Metamorphosis increases your size, motility speed, and melee range by 100%. Source — unknown
  • Darkest Hr — you automatically trigger  Darkness when you fall below 35% wellness. This event tin can only occur in one case every 2 min. Source — unknown
  • Darkglare Boon — Eye Beam and  Fel Devastation has a twenty% chance to not incur its cooldown. Source — Plaguefall: Margrave Stradamaz
  • Collective Ache — casting Eye Beam or Fel Devastation summons an allied [Vengeance][Havoc] Demon Hunter who casts Fel Destruction or Eye Beam. Source — Castle Nathria: Stone Legion Generals

Havoc

  • Chaos Theory — Bract Trip the light fantastic toe has a ten% chance to grant you  Chaotic Blades, increasing the damage of  Chaos Strike past 25% and its chance to refund Fury by an additional lx% for 8 sec. Source — Castle Nathria: Sire Denathrius
  • Erratic Fel Core — The cooldown of  Fel Rush is reduced by 30%. Source — unknown
  • Inner Demons — Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal (136.5% of Attack power) Chaos damage to all nearby enemies. Source — unknown
  • Fel Battery — Immolation Aura damage has a run a risk to grant y'all a stack of Fel Battery, increasing the damage of your next  Throw Glaive past 20% and launching an additional glaive at a nearby target. This event stacks up to 5 times. Source — De Other Side: Mueh'zala

Vengeance

  • Peppery Soul — each Soul Fragment consumed past  Soul Carve reduces the cooldown of  Fiery Make by 2 sec. Source — unknown
  • Razelikh's Defilement  — Soul Cleave reduces the remaining cooldown on a random Sigil past 8 sec. Source — Theater of Pain: Xav the Unfallen
  • Fel Flame Fortification — you take xv% reduced magic damage while  Immolation Aura is agile. Source — Castle Nathria: Lady Inerva Darkvein
  • Spirit of the Darkness Flame — your  Fiery Brand now heals you for 100% of the damage done and each enemy hit by your  Sigil of Flame increases the instant harm of your adjacent  Peppery Make by xv%, stacking up to 15 times. Source — unknown

Hunter Legendary Powers

Full general

  • Call of the Wild — the cooldown of all of your Aspects,  Trueshot,  Coordinated Assault is reduced past 25%. Source — Castle Nathria: Stone Legion Generals
  • Nessingwary's Trapping Apparatus — whenever a trap is triggered, gain 25 Focus. Source — Purveyor Zo'kuul, Oribos 1,500 Honor
  • Soulforge Embers — launching a  Flare into your  Tar Trap causes all enemies inside of the  Tar Trap to burn for (900% of Attack power) Fire damage over 12 sec. Source — Mists of Tirna Scithe:Ingra Maloch
  • Craven Strategem —  Feign Expiry cooldown reduced by 15.0 sec, and  Feign Death now removes most negative status effects from yourself. Source — unknown

Creature Mastery

  • Dire Command — Kill Command has a 10% gamble to also summon a  Dire Creature to attack your target. Source — unknown
  • Flamewaker'due south Cobra Sting — Cobra Shot has a 10% adventure to make your adjacent  Impale Command consume no Focus. Source — unknown
  • Qa'pla, Eredun War Order — Spinous Shot reduces the cooldown of  Kill Command past 4.0 sec. Source — Castle Nathria: Sire Denathrius
  • Rylakstalker's Piercing Fangs — while  Bestial Wrath is active, your pet's critical damage dealt is increased by 30%. Source — Spires of Ascent: Devos, Paragon of Doubt

Marksmanship

  • Eagletalon's True Focus — Trueshot as well reduces the Focus cost of all of your abilities by 30%. Source — Castle Nathria: Huntsman Altimor
  • Surging Shots — Rapid Fire deals xv% additional damage, and  Aimed Shot has a 15% adventure to reset the cooldown of  Rapid Fire. Source — World Dominate Driblet: Oranomonos the Everbranching
  • Serpentstalker's Trickery — when  Aimed Shot hits multiple targets from the  Play a joke on Shots effect, 3 enemies struck by the  Aimed Shot also get hit by an  Cabalistic Shot. Source — Plaguefalls: Domina Venomblade
  • Secrets of the Unblinking Vigil — when you lot gain the  Play a joke on Shots effect, you have a 50% run a risk for it to non be consumed by your next  Aimed Shot or  Rapid Fire. Source — unknown

Survival

  • Wildfire Cluster  — Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for (33% of Attack power) Fire damage. Source —De Other Side: Dealer Xy'exa
  • Rylakstalker's Confounding Strikes  — Mongoose Bite and  Raptor Strike has a 10% chance to reset the cooldown of  Wildfire Flop. Source — Castle Nathria: Sludgefist
  • Latent Poison Injectors — Snake Sting's damage applies  Latent Poison to the target, stacking up to 10 times.  Mongoose Bite and  Raptor Strike consumes all stacks of  Latent Poison, dealing (ten% of Attack ability) Nature damage to the target per stack consumed. Source — unknown
  • Butcher's Bone Fragments — Mongoose Bite and  Raptor Strike increases the damage of your side by side  Butchery and  Carve by 10%, stacking upwards to 10 times. Source — unknown

Druid Legendary Powers

General

  • Circle of Life and Death — your damage over time effects deal their harm in 25% less time and your healing over time furnishings occur in 15% less fourth dimension. Source — Castle Nathria: Stone Legion Generals
  • Draught of Deep Focus — when Moonfire, Rake, Rip, or Rejuvination are on a single target, their effects are increased past 30%. Source — unknown
  • Lycara'due south Fleeting Glimpse — every 45 sec while in combat, cast a spell based on your course. No Form: Wild Growth, Cat Form: Fundamental Wrath, Bear Form: Barkskin, Moonkin Course: Starfall, Travel Class: Stampeding Roar. Source — Theater of Pain: Mordretha, the Countless Empress
  • Oath of the Elder Druid — effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera's Gift increased past 75%. Source — Purveyor Zo'kuul, Oribos i,500 Accolade

Balance

  • Rest of All Things — Entering Eclipse increases your disquisitional strike hazard with Arcane or Nature spells by 75%, decreasing by 15% every sec. Source — unknown
  • Oneth'south Clear Vision — Starsurge and Starfall each have a 15% risk to make the other gratis. Source —Castle Nathria: Sire Denathrius
  • Primordial Arcanic Pulsar — every 400 Astral Power spent grants Celestial Alignment for 9 sec. Source — unknown
  • Timeworn Dreamcatcher — Starsurge and Starfall reduce the cost of Starsurge and Starfall 15% for six%, stacking upward to ii times. Source — unknown

Feral

  • Noon Predator'southward Peckish — Rip damage has a four% run a risk to make your next Ferocious Bite gratuitous and bargain the maximum damage. Source — unknown
  • Cat-eye Curio — Clearcast abilities generate 25% of their Energy price, and your maximum energy is increased by 60. Source —Spires of Ascent: Kin'tara
  • Eye of Fearful Symmetry — Tiger'southward Fury causes your next finishing move to restore 3 combo points. Source — unknown
  • Frenzyband — combo indicate-generating abilities reduce the cooldown of Incarn/Berserk by 0.2 sec. During Incarn/Berserk, they cause the target to drain for an boosted 50% of their damgae over 8 sec. Source — unknown

Guardian

  • Legacy of the Sleeper — Berserk in Bear Form grants 25% increased impairment, fifteen% Leech, and immunity to effects that crusade loss of command of your character. It's cooldown is reduced by 30 sec. Source — unknown
  • Luffa-Infused Cover — Thrash has 20% increased damage, 30% increased radius, and can stack 1 additional time. Source — Sanguine Depths: Kryxis the Voracious
  • The Natural Society's Will — Barkskin reduces impairment by an additional 15%. When it begins and ends, you lot gain Ironfur and Frenzied Regeneration. Source — Castle Nathria: Hunstman Altimor
  • Ursoc's Lingering Spirit — In Conduct Course, Thrash has a xv% chance to trigger an boosted Thrash. Thrash grants y'all an blot shield for 100% of all damage it deals. Source — unknown

Restoration

  • Retentiveness of the Mother Tree — Wild Growth has a 25% gamble to crusade your next Rejuvination or Regrowth to employ to two additional allies within twenty yards of the target. Source — Castle Nathria: Lady Inerva Darkvein
  • The Dark Titan's Lesson — you may Lifebloom two targets at once, and Lifebloom's final healing is increased by 75%. Source — Halls of Attonement: Lord Chamberlain
  • Verdent Infusion — Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by x sec. Source — unknown
  • Vision of Unending Growth — Rejuvination has a 2% adventure to create a new Rejuvination on a nearby target. Source — unknown

Mage Legendary Powers

General

  • Disciplinary Command — casting a Frost, Fire and Arcane spell inside 10 sec of each other increases your Disquisitional Strike impairment of all your spells past ten%. This effect can only occur one time every 30 sec. Source — Mists of Tirna Scithe: Mistcaller
  • Expanded Potential — your  Fireball,  Frostbolt and  Arcane Nail accept a chance to requite you Expanded Potential, which causes your next  Hot Streak,  Brain Freeze or  Clearcasting to non be consumed. Source — Castle Nathria: Rock Legion Generals
  • Grisly Icicle — your Frost, Fire, and Arcane harm against enemies affected by  Frost Nova is increased by 10% and no longer breaks it. Source — Purveyor Zo'kuul, Oribos one,500 Honor
  • Triune Ward — casting any Barrier spell grants the effects of  Blazing Bulwark,  Ice Barrier, and  Prismatic Barrier. Each absorb shield has 40% effectiveness. Source — unknown

Arcane

  •  Arcane Bombardment —  Arcane Barrage deals an boosted 40% damage against targets below 35% health. Source — unknown
  • Arcane Harmony — increases the harm done by  Arcane Missiles by 10%. Each time  Arcane Missiles hits an enemy, the damage of your next  Arcane Avalanche is increased by 2%. This effect stacks. Source — De Other Side: The Manastorms
  • Siphon Storm —  Evocation grants 2 Arcane Charges, and while channeling  Evocation, your Intellect is increased by ii% every i sec. Lasts xxx sec. Source  — Castle Nathria: Sludgefist
  • Temporal Warp — while you have  Temporal Deportation or other like effects, yous may use  Time Warp at a reduced effectiveness, granting xv% Haste for xx sec. Source  unknown

Fire

  • Fevered Incantation — each consecutive critical strike y'all deal increases disquisitional strike harm you deal by 2%. Source  —World Boss Drop: Oranomonos the Everbranching
  • Firestorm — when  Hot Streak activates, you have a low chance to cause all  Pyroblasts and  Flamestrikes to have no cast fourth dimension and be guaranteed critical strikes for 5 sec. Source — Halls of Attonement:  Lord Chamberlain
  • Molten Skyfall — casting 30  Fireballs or  Pyroblasts calls downwardly a Falling star on your target. Hit an enemy player counts equally double. Source — unknown
  • Sun Male monarch's Approval — after consuming 6  Hot Streaks, your adjacent non-instant  Pyroblast cast within 15 sec grants you  Combustion for 6 sec, Source — Castle Nathria: Lord's day Rex's Salvation

Frost

  • Cold Forepart — casting xv  Frostbolts or Flurries calls downward a  Frozen Orb on your target. Hitting an enemy player counts as double. Source — Necrotic Wake: Nalthor the Rimebinder
  • Freezing Winds — while  Frozen Orb is active, you proceeds  Fingers of Frost every v sec. While  Frozen Orb is not active, each  Frostbolt reduces the cooldown of  Frozen Orb by 2.v sec. Source — Castle Nathria: Sire Denathrius
  • Glacial Fragments —  Ice Lance has a 15% chance to explode into shards of ice when it hits a target, dealing (forty% of Spell ability) Frost harm to upwardly to 5 enemies near your target. This chance is increased to fifty% if your target is continuing in a  Blizzard. Source — unknown
  • Slick Ice — while  Icy Veins is agile, each  Frostbolt you bandage reduces the bandage fourth dimension of  Frostbolt by 5%, stacking upwards to 10 times. Source — unknown

Monk Legendary Powers

General

  • Escape from Reality — after you use  Transcendence: Transfer, you can employ  Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time the healing done to you lot by your  Vivify is increased by 50% and you lot will refunded for l% of its toll when cast on yourself. Source — unknown
  • Fatal Bear upon — Affect of Death cooldown reduced past 60. Source — De Other Side: Mueh'zala
  • Invoker's Please  — you proceeds 12% haste for xv sec after summoning your Angelic. Source — Castle Nathria: Rock Legion Generals
  • Swiftsure Wraps —Chi Torpedo has one additional. Source — Purveyor Zo'kuul, Oribos 1,500 Honor

Brewmaster

  • Charred Passions — your Breath of Burn ignites your correct leg in flame for viii sec, causing your Blackout Kick and Spinning Crane Kick to deal thirty% additional damage every bit Fire harm and refresh the duration of your Breath of Fire on the target. Source — unknown
  • Celestial Infusion — Celestial Mash increases your Armor by 30%, and has a 1% chance to not eat a charge. Source — Castle Nathria: Sire Denathrius
  • Shaohao'south Might  — Tiger Palm has a 10% risk to deal 300% of normal impairment and reduce the remaining cooldown of your Brews by 1 boosted sec. Source — unknown
  • Stormstout's Final Keg — Keg Blast deals thirty% boosted harm, and has ane additional charges. Source — Sanguine Depths: Full general Kaal

Mistweaver

  • Aboriginal Teachings of the Monastery — your Tiger Palm, Blackout Boot and Rising Sun Kicking heal for 120% of the impairment done to an injured marry within 20 yards. Source — Spires of Rise: Devos, Paragon of Doubt
  • Clouded Focus — Healing with Enveloping Mist or Vivify while channeling Soothing Mist increases their healing done by xv% and reduces their mana price by 15%. Stacks up to 3 times. Source — unknown
  • Tear of Morning — Renewing Mist likewise applies Extend Life to the initial target, instantly healing them for (145 / 100 * Spell power) and increasing all healing washed to them by 15% for 12 sec. When you heal with Enveloping Mist or Vivify, 50% of the heal is likewise applied to targets with your Extend Life effect. Source — Castle of Nathria: Sludgefist
  • Yu'lon's Whisper — activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies inside 15 yards for [(56% of Spell power) * 3] over 2 sec. Source — unknown

Windwalker

  • Jade Ignition — whenever you deal damage to a target with Fists of Fury, you proceeds a stack of Chi Energy up to a maximum of xxx stacks. Using Spinning Crane Boot will crusade the energy to detonate in a Chi Explosion, dealing (40% of Assail ability) impairment to all enemies within viii yards. The damage is increased by 5% for each stack of Chi Energy. Source — unknown
  • Keefer'southward Skyreach — Tiger Palm now has a x yard range, and you to dash to the target when used. Tiger Palm besides applies an issue which increases your critical strike chance for 25% for 6 sec on the target. This event cannot be practical more than than once every xxx per target. Source — unknown
  • The Emperor'due south Capacitor — Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning past 100% and reduce its cost by 5%, stacking up to 20 times. Source — Castle Nathria: Artificer Xy'mox
  • Xuen's Treasure — when Fists of Fury ends, the disquisitional strike take chances of Rising Sun Kick is increased past 30% for five sec. Rising Sunday Kick disquisitional strikes reduce the cooldown of Fists of Fury by 1.five sec. Source — Sanguine Depths: Kryxis the Voracious

Paladin Legendary Powers

General

  • Uther's Devotion — your Blessing of Freedom, Blessing of Sacrifice, Blessing of Spellwarding, Approving of Protection cooldowns are reduced by i sec when yous spend Holy Ability. Source — Purveyor Zo'kuul, Oribos i,500 Honor
  • Vanguard's Momentum — casting  Avenging Wrath or any Forbearance ability grants 5 Holy Power. Source — unknown
  • From Dusk till Dawn — when you reach 5 Holy Ability, you lot proceeds Blessing of Dawn. When y'all reach 0 Holy Power, you gain Approving of Dusk. Blessing of Dawn: Damage and healing increased by 6% for ten sec. Blessing of Sunset: Damage taken reduced by vi% for ten sec. Source — Castle Nathria: Rock Legion Generals
  •  Magistrate's Sentence — Judgment has a 50% chance to reduce the price of your adjacent Holy Ability spender by ane. Source — Theater of Pain: Xav the Unfallen

Holy

  • Shock Barrier — Holy Stupor protects the target with a shield of Holy Light for 18 sec, absorbing upwardly to (0.eight * Spell ability) damage every vi sec. Source — unknown
  • Shadowbreaker, Dawn of the Sun — Low-cal of Dawn's range is increased to 40 yards, and all allies inside your Light of Dawn receive 10% increased healing from your spells for six sec. Source — Castle Nathria: Sun King's Salvation
  • Inflorescence of the Sunwell — Infusion of Light has 1 additional accuse and its effects are increased past 20%. Source — unknown
  • Maraad'southward Dying Jiff — healing with Light of Dawn causes your next Light of the Martyr to besides heal your Buoy of Light. Each ally healed by Lite of Dawn increases Light of the Martyr healing by 10%. Source — Sanguine Depths: Grand Protector Beryllia

Protection

  • Holy Avenger's Engraved Sigil — your  Avenger'due south Shield has a l% adventure to have its cooldown instantly reset when used. Source — unknown
  • The Agog Protector's Sanctum — reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Agog Defender, information technology will also apply to the nearest ally within 15 yards. Source — Castle Nathria: Sludgefist
  • Barrier of Righteous Fury — when Avenger'due south Shield returns to you lot, each target hit by Avenger'southward Shield increases the impairment of your side by side Shield of the Righteous past xl%. Source — Halls of Attonment: High Adjucator Aleez
  • Reign of Countless Kings — when you drop below 20% wellness, you become infused with the Guardian of Ancient Kings for 4 sec. This cannot occur once again for 45 sec. Source — unknown

Retribution

  • Storm of the Lightbringer — projects  Divine Storm frontwards xx yds, dissentious all enemies in its path. Also increases damage dealt past  Divine Storm by 20%. Source — Spires of Ascension: Oryphrion
  • Relentless Inquisitor — spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times. Source — unknown
  • The Mad Paragon — Hammer of Wrath extends Avenging Wrath by 3 sec and deals 20% additional damage. Source — Castle Nathria: Sire Denathrius
  • Last Verdict Replaces — Templar's Verdict with Final Verdict, a devastating strike that deals (194% of Assault power) Holy damage. Has a 50% chance to activate Hammer of Wrath and reset its cooldown. Source — World Dominate Drop: Valinor, the Light of Eons

Priest Legendary Powers

General

  • Vault of Heavens  Bound of Faith instead causes you lot to bound to your target, and has 2 charges. Source — Purveyor Zo'kuul, Oribos 1,500 Honour
  • Cauterizing Shadows — when  Shadow Word: Pain expires on a target, five allies within 30 yards of the target are healed for 3% of their maximum health. Source — Theater of Pain: Mordretha, the Endless Empress
  • Twins of the Sun Priestess — Power Infusion also grants you 100% of its effects when used on an marry. Source — Castle Nathria: Stone Legion Generals
  •  Measured Contemplation:

Holy — for every 15 seconds that you practice non cast  Flash Heal, the healing of your next  Wink Heal is increased by by l%. This effect can stack up to four times.

Field of study, Shadow — for every xv seconds that y'all practice not cast  Shadow Mend, the healing of your next  Shadow Mend is increased by fifty%. This upshot can stack upward to 4 times. Source — unknown

Discipline

  • Clarity of Mind — during  Rapture, Power Word: Shield costs 20% less mana and applies six second longer  Atonements. Source — Castle Nathria: Sludgefist
  • Crystalline Reflection — Power Word: Shield instantly heals the target for (thirty% of Spell ability) and reflects thirty% of impairment captivated. Source — Plaguefall: Margrave Stradama
  • Buss of Expiry Reduces — Shadow Word: Death'due south cooldown by 8 sec and causes its damage to trigger Atonement. Source — unknown
  • The Penitent One —  Power Word: Radiance has a fifty% run a risk to cause your next  Penance to exist free and burn down 3 actress bolts. Source — unknown

Holy

  • Divine Image — when you use a Holy Word spell, you have a gamble to summon an image of a Naaru at your side. For 15 sec, whenever y'all cast a spell, the Naaru volition cast a like spell. Source — unknown
  • Flash Concentration — each time you cast  Flash Heal, your side by side  Heal cast within 15sec has its casting time reduced by 0.v sec and healing increased by fifteen%, stacking up to 3 times. Source — Sanguine Depths: Grand Protector Beryllia
  • Harmonious Apparatus — Circumvolve of Healing reduces the cooldown of  Holy Word: Sanctify,  Prayer of Mending reduces the cooldown of  Holy Word: Serenity, and  Holy Fire reduces the cooldown of  Holy Give-and-take: Chastise by 4 sec. Source — Castle Nathria: Sire Denathrius
  • X'anshi, Return of Archbishop Benedictus After — Spirit of Redemption expires, yous will revive at upwards to 100% health, based on your effectiveness during  Spirit of Redemption. After reviving, you cannot benefit from  Spirit of Redemption for 10 min. Source — World Boss Drop: Valinor, the Lite of Eons

Shadow

  • Eternal Call to the Void — Heed Flay has a take a chance to spawn a Void Tendril that channels  Mind Flay at your target for 15 sec, generating 3 insanity when it deals damage. Source — unknown
  • Painbreaker Psalm — Shadow Word: Death consumes half dozen sec of  Shadow Word: Hurting and  Vampiric Touch, instantly dealing that damage to the target and generating 10 Insanity. Source — unknown
  • Shadowflame Prism — your  Shadowfiend or  Mindbender deals 20% boosted damage equally Shadowflame damage, and the cooldown on  Shadowfiend and  Mindbender is reduced by 40%. Source — De Other Side: Mueh'zala
  • Talbadar'south Stratagem — while you have  Shadow Discussion: Pain,  Devouring Plague, and  Vampiric Touch active on the same target, your  Mind Boom deals xxx% more impairment. Source — Castle Nathria: Council of Claret

Rouge Legendary Powers

General

  • Tiny Toxic Blads — Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy. Source — unknown
  • Marker of the Master Assassin — while Stealth is agile and for five seconds after breaking Stealth, your critical strike chance is increased past 100%. Source — Theater of Hurting: An Affront of Challengers
  • Invigorating Shadowdust — Vanish Reduces the remianing cooldown of your other abilities by 0 sec. Source — Purveyor Zo'kuul, Oribos 1,500 Honor
  • Essence of Bloodfang —  your combo point generators have a chance to infect the target with Bloodfang, causing (37.8% of Attack power) Bleed damage for half dozen seconds, and healing the Rogue for (vi.three of Attack ability) each time it deals harm. Source — Castle Nathria: Stone Legion Generals

Assassination

  • Dashing Scoundrel — Animalize also increases your disquisitional strike chacne of your poisons by 30%, and their critical strikes generate 2 Energy. Source — Castle Nathria: Quango of Blood
  • Doomblade — Mutilate deals 20% Drain damgae over 3 seconds. Envenom damgae increased by v% for each Bleed you have on the target. Source — unknown
  • Dustwalker'south Patch — the Remaining cooldown of Vendetta is reduced past one second for every 65 Free energy you expend.  Source  — Mists of Tirna Scithe: Mistcaller
  • Zoldyck Insignia — your Poisons and Bleeds deal thirty% increased damgae to targets beneath 30% health. Source — unknown

Outlaw

  • Precipitateness — you lot take a chance while Slice and Dice is agile to proceeds Adrenaline Blitz consequence for 3 sceonds. Source — Spires of Ascension: Ventunax
  • Curtained Blunderbuss  —  when Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will burn down 3 additional times. Source — unknown
  • Greenskin's Wickers — between the Eyes has a xx% adventure per Combo Point to icnrease the damgae of your next Pistol Shot by 200%. Source — Castle Nathria: Sludgefist
  • Guile Charm — take reward of the natural ebb and menstruum of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 3%. This maximum effect will last for until canceled before fading and first the wheel anew. Source — World Dominate Driblet: Mortanis

Subtlety

  • Akaari's Soul Fragment — after using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 seconds later, at l% effectiveness. Source — unknown
  • Deathly Shadows — Vanish grants 5 Combo Points and increases all damage dealt by 15% for ten seconds. Source — unknown
  • Finality — Eviscerate, Rupture, and Shadow Vault increase the damage of your adjacent use of the finishing remove by 20%. Source  — Castle Nathria: Sire Denathrius
  • The Rotten — for 2 seconds later on activating Symbols of Death, your Shadow Strike and Backstab generate 4 additional Combo Points. Source — Plaguefall: Domina Venomblade

Shaman Legendary Powers

General

  • Ancestral Reminder — Heroism / Bloodlust or any similar effects last an additional 20.0 sec on you lot, and yous gain an extra ten% Haste from any  Heroism / Bloodlust type effect. Sourc e — Castle Nathria: Stone Legion Generals
  • Deeptremor Rock — Earth Elemental has a permanent  Earthquake attached to it. Source — Halls of Attonment: Echelon
  • Deeply Rooted Elements:

Elemental — casting  Lava Burst has a 5% chance to actuate  Ascendance for six.0 sec.

Restoration — casting  Riptide has a 5% chance to activate  Ascendance for half-dozen.0 sec.

Enhancement — using  Stormstrike has a five% run a risk to activate  Ascendance for 6.0 sec.

Source — unknown

  • Chains of Devastation — casting  Chain Heal makes your next  Concatenation Lightning instant cast. Casting  Concatenation Lightning makes your next  Concatenation Heal instant cast. Source — Honor Vendor, Oribos 1500 Honor

Elemental

  • Skybreaker's Fiery Demise — Flame Shock damage over fourth dimension critical strikes reduce the cooldown of Storm Elemental / Fire Elemental by 1.0 sec, and Flame Shock has a 30% increased critical strike chance. Source — Castle Nathria:Sire Denathrius
  • Elemental Equilibrium — dealing direct Burn damage increases the damage of your next Frost spell by 30%. Dealing Frost impairment increases the harm of your next Nature spell by 25%. Dealing Nature harm increases the damage of your next Fire spell past 20%. Source  unknown
  • Echoes of Neat Sundering — when you swallow 6 or more stacks of Fulmination with Earth Stupor, your next Convulsion volition be instant cast and deal six% additional harm. Source — De Other Side: Mueh'zala
  • Windspeaker'due south Lava Resurgence — when you consume vi or more stacks of  Fulmination with  Earth Shock, gain  Lava Surge and increment the damage of your next  Lava Outburst by 6%. Source — World Boss: Valinor, the Light of Eons

Enhancement

  • Doom Winds — dropping  Windfury Totem grants you lot 100% increased take a chance to proceeds  Windfury Weapon for 8 sec. This tin only occur once every 1 min. Source — Spirest of Rise: Devos, Paragon of Doubt
  • Legacy of the Frost Witch —consuming v stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 100% increased harm. Source — unknown
  • Central Lava Actuators — each time  Flame Stupor deals Periodic harm, increase the damage of your next Lava Lash by 10% and reduce the cooldown of Lava Lash by 0.5 sec. Source — Castle Nathria: Sludgefist
  • Witch Physician'south Wolf Bones — increases the chance to proceeds a stack of  Maelstrom Weapon by 5%, and whenever you gain a stack of  Maelstrom Weapon, the cooldown of  Feral Spirit is reduced past 2.0 sec. Source — unknown

Restoration

  • Earthen Harmony — Globe Shield healing is increased by 300% if your Earth Shield target is below 50% health, and Healing Wave adds a stack of Earth Shield to your target, up to nine maximum stacks. Source — Sanguine Depths: Full general Kaal
  • Jonat's Natural Focus —  Healing Moving ridge and  Healing Surge increase the healing done by your next  Chain Heal by 0%, stacking up to 0 time. Source — unknown
  • Primal Tide Core — every four casts of Riptide also applies Riptide to another friendly target well-nigh your Riptide target. Source — unknown
  • Spiritwalker'southward Tidal Totem — after using Mana Tide Totem, the cast time of Healing Moving ridge and Chain Heal is reduced by l%, and the mana cost of Chain Heal and Healing Wave is reduced by 100% for 10 sec. Source — Castle Nathria: Huntsman Altimor

Warlock Legendary Powers

General

  • Wilfred'south Sigil of Superior Summoning — every Soul Shard you spend reduces the cooldown of  Summon Darkglare by ane.0 sec,  Summon Demonic Tyrant past 0.iii sec or  Summon Infernal past two.0 sec. Source — De Other Side: The Manastorms
  • Claw of Endereth — Bleed Life now deals harm and restores health 50% faster. Source — unknown
  • Marker of Borrowed Ability — Call Dreadstalkers has a 25% take a chance,  Anarchy Bolt has a v% chance and  Malefic Rapture has a 10% chance to refund all Soul Shards spent. Source — Castle Nathria: Stone Legion Generals
  • Pillars of the Dark Portal —  Demonic Gateway is now instant bandage, and your first use of the gateway does not trigger its cooldown. Source — Accolade Vendor, Oribos 1500 Honour

Affliction

  • Perpetual Agony of Azj'Aqir — Desperation has a 20% increased chance to generate a Soul Shard. Source — unknown
  • Sacrolash's Dark Strike — Abuse damage is increased by fifteen%, and any target affected by your  Corruption too has their motion speed slowed by xv%. Source — unknown
  • Malefic Wrath — Malefic Rapture increases the impairment of your  Bleed Soul and  Shadow Bolt by 25% for 8 sec, stacking upwards to 3 times. Source — Castle Nathria: Sire Denathrius
  • Wrath of Consumption — targets with die with your  Agony practical to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking upwardly to five times. Source — Spires of Ascension: Ventunax

Demonology

  • Implosive Pontential — when  Implosion damages at to the lowest degree 3 targets, proceeds 5% Haste for 8 sec for each Imp exploded. Source — Necrotic Wake: Surgeon Stitchflesh
  • Grim Inquisitor's Dread Calling — each Soul Shard spent on  Hand of Gul'dan increases the harm of your adjacent  Telephone call Dreadstalkers by iii%. Source — unknown
  • Forces of the Horned Nightmare — Hand of Gul'dan has a 15% hazard to cast a second time on your target for costless. Source — unknown
  • Balespider's Called-for Core — Shadow Bolt increases the damage of your next  Demonbolt by 25%, stacking up to 4 times. Source — Castle Nathria: Artificer Xy'mox

Destruction

  • Odr, Shawl of the Ymirjar — enemies marked by your  Havoc take fifteen% increased damage from your unmarried target spells. Source — unknown
  • Cinders of the Azj'Aqir —  Conflagrate has i boosted charge and has its recharge time reduced past 3.0 sec. Source — Castle of Nathria: Sludgefist
  • Madness of the Azj'Aqir — Chaos Bolt increases the damage of Chaos Bolt by ten% and reduces the cast time of Chaos Bolt by 10% for 3 sec. Source — unknown
  • Embers of the Diabolic Raiment — incinerate at present generates 100% additional Soul Shard Fragments. Source — Theater of Pain: Kul'tharok

Warrior Legendary Powers

Full general

  • Leaper — Heroic Bound gains ii additional charge. Source — Purveyor Zo'kuul, Oribos 1500 Honor
  • Misshapen Mirror — Spell Reflection lasts 200% longer, and applies to your party. Source — unknown
  • Seismic Reverberation — if Whirlwind or Revenge hits iii or more enemies, it hits them ane boosted time. Source — Halls of Attonment: Halikas, the Sin-Stained Goliath
  • Signet of Tormented Kings — activating Bladestorm/Ravager,  Recklessness or  Avatar randomly casts one of the other two abilities at reduced effectiveness. Source — Castle Nathria: Stone Legion Generals

Arms

  • Enduring Accident — your  Mortal Strike has a 15% hazard to apply the  Colossus Smash consequence to your target for 5 sec. Source — unknown
  • Battlelord — your  Slam has a thirty% run a risk to reset the cooldown of  Mortal Strike. Source — unknown
  • Exploiter — execute causes the target to take 25% more than damage from your side by side  Mortal Strike, stacking upwardly to 2 times. Source — Castle Nathria: Sire Denathrius
  • Unhinged — While  Ravager or  Bladestorm is active, yous automatically cast a total of 1 (Ravager) or 2 (Bract Storm)  Mortal Strikes at random nearby enemies. Source — Theater of Hurting: Xav the Unfallen

Fury

  • Cadency of Fujieda — Bloodthirst increases your Haste by2% for 5 sec, stacking upwards to 4 times. Source — World Boss Drop: Mortanis
  • Deathmaker — your  Rampage has a 25% adventure to utilize the  Siegebreaker effect to your target for v sec. Source — Necrotic Wake: Amarth, The Harvester
  • Reckless Defense — Rampage critical strikes reduce your Recklessness and Enraged Regeneration cooldown by 3 sec. Source — unknown
  • Will of the Berserker — when  Recklessness expires, your Disquisitional Strike is increased past five% for 5 sec. Your  Raging Accident volition refresh the duration of this effect. Source — Castle Nathria: Sludgefist

Protection

  • Reprisal — the first Intercepted attack grants you Ignore Pain and make your next Revenge cost no Rage. Source — unknown
  • The Wall — Shield Slam generates an additional 2 Rage and reduces the remaining cooldown of  Shield Wall by four sec. Source — Castle Nathria: Hungering Destroyer
  • Thunderlord — each enemy you hit with Thunder Clap reduces the remaining cooldown on  Demoralizing Shout by 3 sec. Source — Spires of Ascent: Oryphrion
  • Unbreakable Will — your  Shield Wall ability now grants l% of its effect to all political party member. Source — unknown

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Source: https://overgear.com/guides/wow/how-to-get-legendary-item-in-shadowlands/

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